Spellfire
Jul 2021 – Aug 2021
Spellfire is a 1v1 spellcasting arena where the goal is to capture the middle of the map while holding off your opponent
Contributions
Made a server browser to be able to connect to your other steam users
Added replication for everything interactable in the game like spells, sounds, health potions, and scoreboard
Created replicated win conditions
Role: Gameplay and networking programmer
Technology: Unreal Engine 4, Unreal Blueprints, Advanced Session plugin for Steam integration, FMOD plugin for sound integration
Team Size: 5
Project active for: 5 weeks