Jul 2021 – Aug 2021

Spellfire is a 1v1 spellcasting arena where the goal is to capture the middle of the map while holding off your opponent


  • Made a server browser to be able to connect to your other steam users

  • Added replication for everything interactable in the game like spells, sounds, health potions, and scoreboard

  • Created replicated win conditions

Role: Gameplay and networking programmer

Technology: Unreal Engine 4, Unreal Blueprints, Advanced Session plugin for Steam integration, FMOD plugin for sound integration

Team Size: 5

Project active for: 5 weeks